Downloading my resume (pdf) is probably a great idea.


Brief summary :

- Master’s in Entertainment technology

from Carnegie Mellon University.

- Master’s in Interaction design from NID.

- Bachelor's in Computer Science from MSU.


Worked on innovative projects for Lockheed Martin, Sharp R&D, Microsoft, Hewlett Packard among others.

Designing experiences that merge interaction design, entertainment, technology and innovation.

Skill set - Wireframing, prototyping, Application Interface, Mobile Interface, Web development, Adobe Photoshop/Indesign/Illustrator/Premiere.

  • Apple iPhone Game elements
  • Apple iPhone Game User testing
  • Apple iPhone Game UI
  • Apple iPhone Game UI
  • Apple iPhone Game
  • Apple iPhone Game
  • Apple iPhone Game

iPhone Games

iPhone Games | Game Design | Visual Design

This project was pitched when the Apple first gen iPhone SDK was announced to be released in early 2008. We aimed to develop applications that leveraged Apple’s new iPhone interaction paradigm. Our goal was to develop games, toys, tools, social interactions, etc, that explore and utilize these features in a way that would make even the technophobe willing to pick one up.

We visited Apple headquarters at Cupertino where we presented our project directions. Since the iPhone SDK released much later than announced, we did a lot of paper prototyping of our concepts. An article written on our paper prototyping method was published by gamasutra.com.

The first half of the semester was spent exploring those features and developing relevant interactions with those features.When Apple released the iPhone SDK, the team ported those previous interactions over to the native environment, all while investigating, designing, and developing a multi-user social interaction that intended to utilize the full spectrum of the iPhone’s touch interface. I primarily worked on wireframing, UI design and specific art elements.