Downloading my resume (pdf) is probably a great idea.


Brief summary :

- Master’s in Entertainment technology

from Carnegie Mellon University.

- Master’s in Interaction design from NID.

- Bachelor's in Computer Science from MSU.


Worked on innovative projects for Lockheed Martin, Sharp R&D, Microsoft, Hewlett Packard among others.

Designing experiences that merge interaction design, entertainment, technology and innovation.

Skill set - Wireframing, prototyping, Application Interface, Mobile Interface, Web development, Adobe Photoshop/Indesign/Illustrator/Premiere.

Sliding Chess

  • Sliding Chess
  • Multi Player Chess
  • Irregular Chess board

System Design | Game Design | UX Design

Our initial brief was studying the ancient Indian game of Chess. We studied the grammar of the game and the elements of the gameplay. Next, our task was to re-invent the game of chess by altering its environment and its rules.

After a lot of explorations, crazy ideas and permutations and combinations we came up with two final concepts. The first one was the concept of a multi-player chess, with the option of an irregular chess board with the inclusion of ‘land mines’ and characteristics like the choice of making alliances and having messengers. The second concept was a sliding row game, where each opponent has the option of sliding a row on his/her side to alter the gameplay.